![]() Graphics are complicated things, and the folks at Remedy have a history of pushing what is possible on each generation - including with Max Payne and the gorgeous Alan Wake. We’re confident that we have achieved this, and can’t wait to hear what fans think on April 5 when they play the game." ![]() Since the start of “Quantum Break’s” development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break. This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. "Quantum Break’s 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames. Now developers Remedy have come out with a statement on the true graphical quality which goes into each and every frame of the game. One rumour going around about the game was that it was set to run in 720p, a relatively low resolution given the high performance of current machines like the Xbox One. Quantum Break is coming on April 5th, with a blockbuster story about time travel and a live action TV show component, it's set to be one of the biggest games of the year. Quantum Break developers Remedy have confirmed how the graphics for their new title are created - and its very technical
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